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Forum Index : Everplanes Your Questions : Client/Server
19 February 2009 GMT, 09:45:46 Client/Server

kai

kai

Joined: 19 February 2009 GMT
Location: Belarus
Posts: 2

Hi!
i have an some questions about client/server system.
first i'm need to know how works client system, did any game resourses(models, textures, etc) are will loaded from server every time (this is not good for loading game, traffic, and server responding if many usersers will try to get access) or user will have own game client, and load from server only newest updates and game information?

and game client i will run from web browser or i can comple it to jar file and than execute him?

sorry for that questions, but i don't have currently any code of engine...

24 February 2009 GMT, 00:06:11 RE: Client/Server

richard

richard

Forum Admin
Joined: 7 April 2008 GMT
Location: UK
Posts: 137

Welcome to the forums, Kai (and to the beta).

When the user first connects to the world, only the resources that are close by or relevant are downloaded.

These resources (which are stored in a binary format optimised for streaming) are then cached on the user's local machine and will only be downloaded again in the future if they change (this is automatically handled). We encourage artists to re-use textures as much as possible to take full advantage of this architecture.

The game client may be embedded in a web browser (Applet) or launched as a separate window/full screen (Webstart). The client itself is very small since it doesn't contain any game assets and is 'generic' in the sense that it is not game or world specific.

 
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