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ianbishop
Joined: 13 January 2009 GMT
Posts: 1
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(This is in reference to a previous post; that post was locked)
>Our main tool is the Elflight World Builder. The purpose of this tool is to enable a game world to be built >remotely, without programming (other than some scripting for AI). The test world (see the movie and >screenshots on the website) has been built using this technology.
What further implementations of programming will be available in the future (past AI scripting)?
I am a university student who sees this beta (if I ever get my roll out :D) as a great opportunity to really get a hand on creating 3D environments and game logic (even if it costs me a personal license).
So far it looks great.
Thanks,
Ian
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richard
Forum Admin
Joined: 7 April 2008 GMT
Location: UK
Posts: 137
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We are planning to add support for client-side scripting which will facilitate interaction with the scene graph as well as with Elf2D (the 2D API). Eventually, an API for the engine itself will be available, though this is further into the future. I hope that answers your question, but please let me know if there is anything else that we can help you with.
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